About

Fix The Mix is written and maintained by Mónica Andrade, under Artek Futura.

The person behind it

Mónica Andrade, author of the Fix The Mix guides, in the studio

My name is Mónica Andrade. I'm an artist, producer and audio engineer, a graduate of Berklee College of Music, and I release my own music as Monár.

Besides producing, I teach music production and the use of AI in creative work. Those two things — making records and teaching people to make them — are what turned into this site: I've spent years watching where beginners get stuck, and it's almost never where they think.

Her music and profiles: monarmusic.com · Instagram (@monarmusic_)

I write every guide on this site myself. They aren't summaries of other people's articles: they come out of actually mixing and producing, which is why they take a side when there's a side to take instead of listing every possible option.

Why Fix The Mix exists

Mixing is learned with your ears, and ears are trained by repetition: recognising a zone of the spectrum, noticing how much a compressor is working, hearing that something sits two decibels above where it should. None of that is learned by reading — and yet nearly all the material out there is written to be read.

Fix The Mix is an attempt to give that half the format it deserves: short exercises, with immediate feedback, on real audio. The tools and minigames are for practising; the guides are for understanding what you're practising. Neither half works on its own.

How the guides are made

A good place to start is the guide index.

How I decide what to write about

From the questions that arrive by email and from what I watch people get wrong when I teach, not from a keyword tool. There are high-volume topics I haven't written about because I have nothing of my own to say, and there are guides — phase, monitoring — that almost nobody searches for and that solve problems which ruin whole mixes.

When a guide claims something debatable, I say so. Mixing is full of decisions where two schools are both defensible, and a text that lists them all without committing helps nobody finish a song. I'd rather explain why I pick one and when I'd pick the other.

What costs money and what doesn't

The guides are free, all of them, with no sign-up and no email in exchange. So are most of the exercises: the entry levels of every game play without an account. What costs money is the advanced content — the upper tiers of each minigame — and removing the ads.

The ads exist because the site has server and audio costs that somebody pays, and I'd rather that be whoever doesn't want to subscribe than close off the content. There are no ads over a game in progress or inside the application screens: they only sit alongside pages with text.

About the music you hear here

The exercises that work on complete songs use music by real independent artists, with their stems, and every play generates royalties for them. We could have generated cheaper, cleaner practice material, but that material doesn't teach: it lacks the conflicts that make mixing hard. You can see who they are in the artists section.

Contact and company

For questions, corrections, proposals or anything else about the site: hello@artekfutura.com. I read every email.

Company behind the site

Artek Futura (Futurawave SRL) · NIF B67881953

Av. Mare Nostrum 7, 46120 Alboraya, Valencia, España

hello@artekfutura.com

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